Steamvr automatic supersampling. Here is the announcement article for it.

Steamvr automatic supersampling It's pretty simple, and pretty good. Supersampling and AA influence. The key is balancing performance (FPS) and visual quality depending on your PC hardware. Dec 5, 2024 · This guide explains how to vastly improve image quality in VR for all headsets that support OpenXR API by countering quality loss from upscaling with DLSS with supersampling techniques. 2. Which automatically sets every game 200% supersampling. Dec 21, 2023 · Steam Link app for Quest gets 'Advanced Supersample Filtering' to reduce aliasing in the latest SteamVR update. 5, Supersampling refers to rendering at a higher resolution than the headset's display panel to produce a sharper, perceptually higher-detail image with less aliasing. This works the same in all headsets. More details and how to disable it inside. The SteamVR UI has changed slightly since this video was originally published but I still think it's the best explanation that I've seen of what supersampling is and how to do it with SteamVR. youtube Apr 23, 2025 · Start with “Auto” settings: Then gradually increase render resolution until you notice performance dips. You will still see the the value in the OpenVR advanced settings an can change it to your liking. Now strangely, in Steam VR beta there is no slider at all anymore, just the Advanced Supersampling box which I have checked, unchecked, restarted, reinstalled, and it's just not there From comments in the r/Vive thread it sounds as if this only sets a global supersampling value based on the user’s headset and PC hardware, without considering the application in any way. I went into SteamVR settings and lo and behold, it was indeed turned on with a value of 178% supersampling for my GPU! PSA: Steam now auto applies supersampling based on your PC configuration. Resolution (Render Scale): Default: Auto (SteamVR adjusts based on GPU). As long as developers adjust their default settings to allow for In SteamVR Beta, you have automatic system-wide rendering resolution set based on your HMD, GPU performance, and system profile. Hell I thought the auto supersampling for the 1080ti was bad enough for being set at 200%. Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. The resolution like you said numerous times (we’re up to twice?) is higher, but was curious to see what Chris made of the redesigned panels and lens Today I was randomly looking at the SteamVR wiki page on the Oculus subreddit and it mentioned the SteamVR auto-supersampling feature and how it was on by default. Considering how different the performance can be in different games, global multipliers rarely work well in my experience. In-game settings (inside each VR game). Mar 1, 2019 · Now, all you need to do is enter the game, then when it’s loaded, you can open openvr advanced settings and change steamvr SS to whatever you like ON THE FLY. Jan 23, 2022 · Hi, I have a hard time to understand combination of supersampling for a SteamVR / Unity application. Find what works best for you. Supersampling is a rendering technique that first renders the image at a higher resolution than the headset's display and then downsamples it to the display's SteamVR should probably just disable it automatically if you are at a low enough resolution that it will never help, or bake vertex colors into the distortion mesh to tell it how many samples each area needs. Aug 30, 2016 · The newest non-beta version of SteamVR is doing the same thing that the beta versions did, and wasn't fixedfor people who manually change their SuperSampling by editing the config file and putting in the following example line: "renderTargetMultiplier" : 1. Afterwards the image is down-sampled and antialiased. With supersampling graphics are rendered in a higher resolution than the native one of the screen in the headset. In Unity, I can use XRSettings. Here you can see the effect of increase it. Experiment: Every system and game is different. Use the SteamVR Performance Graph: Monitor frame rate and identify bottlenecks. Manual: Set between 80–100% for smooth performance on mid-range GPUs. WMR, Rift, Pimax] Views: 168,731 Oct 26, 2022 · In SteamVR there is a parameter called SuperSampling %, this determine the number of pixel to render the scene. 💥Hyperkin Vive Gel Skins💥 http://amzn. High-end GPUs (RTX 4080/4090): You can push 120–150% for sharper visuals. You don’t need to restart the game to see the effects of changing steamvr SS. Mar 15, 2018 · Valve has announced the launch of a new feature for its SteamVR platform which aims to both reduce the demand of virtual reality on lower-end systems while providing higher visual fidelity on Apr 26, 2018 · Super Sampling With New SteamVR Settings [GUIDE] Made a video guide on how to super sample correctly (imo) after the recent Steam VR updates: YouTube™ Video: BOOST HTC VIVE GRAPHICS | SteamVR Super Sampling + Advanced Settings [incl. I went into SteamVR settings and lo and behold, it was indeed turned on with a value of 178% supersampling for my GPU! This week’s SteamVR Beta brings Advanced Supersample Filtering to Quest, as well as support for the Steam Link app. 1 SteamVR Beta update and only affects Quest headsets that use Steam Link. I have a Titan XP. They need to set auto SuperSampling to be disabled by default Here's how to manually disable Steams auto SuperSampling setting. By chosing 60% in Fallout 4, it downsamples that 200%. Example Workflow: Launch SteamVR: Go to “Settings” -> “Video”. I did not expect what I found. A 'SteamVR' restart is not required for any apps/games. to/2e09yrz💥VR Cover💥 http://amzn. So people with top-end hardware get 2. After rendering, the higher resolution image needs to be downsampled to the native resolution of the headset it is being sent to. Someone sees little sense in this, someone vice versa. I did not touch to SteamVR's auto supersampling option. SteamVR's Advanced Supersample Filtering option is a new way of doing this that reduces aliasing but Do you guys let steamvr auto supersample or do you choose custom? If custom what % supersampling do you use and for what GPU? Archived post. 4 Install latest Steam VR beta. It does not affect Virtual Desktop. Motion Smoothing: Keeps VR smooth by generating “synthetic” frames. Mine is 60%. Mine is 1. It’s one of the options. The higher the better definition of the images (not necesarily spotting) but more GPU load. SteamVR itself is defaulting to 150% supersampling in general, and 100% per application, both values can be changed inside SteamVR. I made this for Rift, but I assume the WMR setting The only thing the new automatic detection does, is to change your application supersampling value once at steamvr startup. Here is the announcement article for it. You've lost the overall supersampling slider that's why you can't find it. Today I was randomly looking at the SteamVR wiki page on the Oculus subreddit and it mentioned the SteamVR auto-supersampling feature and how it was on by default. An 'application' restart is, as you say, required for SS to take effect on some apps/games, which is why it's best to set SS before starting an app/game. I was wondering why Gunheart was dropping frames for me when it never used to, and it turns out this new automatic supersampling in SteamVR was set to 186%. Advanced Supersample Filtering improves image quality when using high supersampling rates. The problem is that it stacks on top of your OTT supersampling Dec 15, 2023 · This change is part of the 2. For Oculus, open the oculus PC app, go to devices, select your headset and scroll down. Enable if your FPS drops below Oct 26, 2022 · In SteamVR there is a parameter called SuperSampling %, this determine the number of pixel to render the scene. 0 in the No, SteamVR when set to auto will set supersampling depdending on your CPU/GPU combo. i run into all sorts of problems while trying to play vr, and a usual suggestion is to turn off, or down SS how, and where do i find this setting, all i can find is advanced super sampling in dev options, but it only has an on or off button. Valve are idiots. How to start with your new SteamVR setup and how to install and use AMD FidelityFX and Nvidia Image Scaler with any SteamVR game. First let me state the config, even though I believe for this particular exercise it is not that important . Nov 6, 2018 · About 7 months ago SteamVR went for an ‘automatic supersampling’ change, where it would alter the displayed resolution based on your PC performance. Go to per application supersampling settings in steam vr options panel. It isn't there anymore. Really poor implementation. Video Settings (Global) These affect all VR apps unless overridden. Advanced Supersample Filtering has been an option in SteamVR since 2017, but Valve says it "accidentally disabled" the Meta header a few years ago Dec 14, 2022 · A resolution greater than 100% is called supersampling, or otherwise full-screen anti-aliasing. New comments cannot be posted and votes cannot be cast. eyeTextureResolutionScale to increase or decrease resolution; is this counteracting the SteamVR supersampling? Does this setting Apr 4, 2018 · I was testing out this feature tonight, changed the supersampling, tried Skyrim - and excellent, huge difference surprisingly - then, on returning to the game later I noticed it seemed to have returned to normal. But the good news is, you now have per-app supersampling control instead! Instead of SteamVR has a hidden configuration parameter which allows to enable supersampling for VR applications. All devices need an internal level of supersampli How do folks feel about leaving the Auto Resolution and Advanced Adaptive Supersampling settings in SteamVR? If it helps, I'm running on a slightly OC'd 7700K and 1080ti. But they're gonna right off the bat gimp the rtx 2060 at 200% ?? Jesus fucking christ Valve, fix your shit. Set it to as low as you want. Mainly I am interested about racing and driving games and PSA: New version of SteamVR will auto round up your custom SuperSampling setting The newest non-beta version of SteamVR is doing the same thing that the beta versions did, and wasn't fixedfor people who manually change their SuperSampling by editing the config file and putting in the following example line: "renderTargetMultiplier" : 1. This generates a sharper image because – for example – small lines and other details have to be rendered completely SteamVR has an option for automatic supersampling I believe. sample top, SteamVR supersampling Blog oliver matuschin top, SteamVR will soon automatically adjust supersampling and top, PSA Turn off SteamVR auto supersampling for a HUGE perf boost top, Oculus Tray Tool Updated Super sampling Add Steam VR to Home ASW Voice Commands Best Free App top, How much SS is desirable For Steam, open SteamVR and press option button then go to settings. 5, if you then go into SteamVR options and change ANYTHING your value will often automatically be rounded upfrom 1. It might be showing you 70% of the native resolution, or it might be showing you 200%. Highly recommend OpenComposite instead of SteamVR for oculus though, It’s included in FUS and it performs way better for me. As long as developers adjust their default settings to allow for Aug 30, 2025 · 2. YES. Aug 30, 2025 · SteamVR has two layers of settings: SteamVR application settings (global + per-app). If your Steam games suddenly don't run as smooth as they used to, this may be why. Share Sort by: Best Open comment sort options Best Top New Controversial Old Q&A krista_ • Sep 20, 2018 · How do the SteamVR supersampling settings work with an overlay if you are using application specific multipliers? Let's say the main app has a different multiplier set than OVRdrop. Do both apply independently before the overlay is combined with the base image, or is only one of the settings applied? Or does this work some other way? Mar 9, 2019 · Inspired by some recent posts about the PiTool, SteamVR and application settings for the rendering quality (supersampling) I decide to have a closer look at the mechanics at play, while (ab)using some common applications - SteamVR Home and Bigscreen Beta. 5 to 2. to/2e1wXup ⏬More Videos Below⏬💥HTC Vive/Oculus Review💥https://www. Mine was actually initially defaulting to 150%, but i think that may have been due to previously having a Vive and SteamVR being a bit a a dick. 4x supersampling across every game, which is fine for Job Simulator but unrealistic for Fallout 4 etc. qagfugzji ohwyh voh2awo sjs su zlpav s4f h2in3t qhb efc82